## ## ## BlueMap ## ## Map-Config ## ## ## # The path to the save folder of the world to render. # If this is not defined (commented out or removed), the map will be only registered to the webserver and the webapp # but not rendered or loaded by BlueMap. This can be used to display a map that has been rendered somewhere else. world: "world/NewCaldonia" # The dimension of the world. Can be "minecraft:overworld", "minecraft:the_nether", "minecraft:the_end", # or any dimension key introduced by a mod or datapack. dimension: "minecraft:overworld" # The display name of this map (how this map will be named on the webapp). # You can change this at any time. # Default is the id of this map name: "Survival: New Caldonia" # A lower value makes the map appear first (in lists and menus), a higher value makes it appear later. # The value needs to be an integer but it can be negative. # You can change this at any time. # Default is 0 sorting: 0 # The position in the world where the map will be centered on when you open it. # You can change this at any time. # Default is { x: 0, z: 0 } start-pos: { x: 0, z: 0 } # The color of the sky as a hex-color. # You can change this at any time. # Default is "#7dabff" sky-color: "#7dabff" # The color of the void as a hex-color. # You can change this at any time. # Default is "#000000" void-color: "#000000" # Defines the initial sky light strength the map will be set to when it is opened. # 0 is no sky light, 1 is fully lit up. # You can change this at any time. # Default is 1 sky-light: 1 # Defines the ambient light strength that every block is receiving, regardless of the sunlight/blocklight. # 0 is no ambient light, 1 is fully lit up. # You can change this at any time. # Default is 0 ambient-light: 0.1 # BlueMap tries to omit all blocks that are below this Y-level and are not visible from above ground. # More specifically, block faces that have a sunlight/skylight value of 0 are removed. # This improves the performance of the map on slower devices by a lot, but might cause some blocks to disappear that should normally be visible. # Changing this value requires a re-render of the map. # Set to a very high value to remove caves everywhere (e.g. 10000). # Set to a very low value to remove nothing and render all caves (e.g. -10000). # Default is 55 (slightly below water-level). remove-caves-below-y: 55 # This is the amount of blocks relative to the "ocean floor" heightmap that the cave detection will start at. # Everything above that (heightmap relative) y-level will not be removed. # Comment or set to a very high value to disable using the ocean floor heightmap for cave detection. # Changing this value requires a re-render of the map. # Defaults to 10000 (disabled). cave-detection-ocean-floor: -5 # With this value set to true, BlueMap also uses the block light value (additionally to the sky light) to "detect caves" # (see the option above: remove-caves-below-y). # Changing this value requires a re-render of the map. # Default is false cave-detection-uses-block-light: false # The minimum "inhabitedTime" value that a chunk must have to be rendered. # The "inhabitedTime" value of a chunk refers to the cumulative number of ticks players have been near this chunk. # If you set this to a value greater than 0, BlueMap will only render chunks that players have visited already. # Default is 0 (all generated chunks). min-inhabited-time: 0 # With the render-mask you can limit the map render. # This can be used to render only a certain part of a world or ignore the Nether's ceiling. # If you change the render-mask, BlueMap automatically tries to update the map, # including deleting map tiles which are outside the new limits. # You can use "/bluemap fix-edges " to fix any remaining issues. # # Please check out the wiki for more detailed information on how to configure this: # https://bluemap.bluecolored.de/wiki/customization/Masks.html # # Default is no mask, BlueMap will render everything that exists. render-mask: [ { #min-x: -4000 #max-x: 4000 #min-z: -4000 #max-z: 4000 #min-y: 50 #max-y: 100 } ] # Using this, BlueMap pretends that every Block outside of the defined render-mask is AIR, # this means you can see the blocks where the world is cut (instead of having a see-through/xray view). # This only has an effect if you set some render-mask above. # Changing this value requires a re-render of the map. # Default is true render-edges: true # The sun-light strength that blocks at map edges will receive if render-edges is enabled. # Should be a value between 0 and 15. # Default is 15 edge-light-strength: 8 # Whether the perspective view will be enabled for this map. # Changing this to true requires a re-render of the map, only if the hires-layer is enabled and free-flight view is disabled. # Default is true enable-perspective-view: true # Whether the flat (isometric, top-down) view will be enabled for this map. # Having only flat-view enabled while disabling free-flight and perspective will speed up the render and reduce the maps storage size. # Default is true enable-flat-view: true # Whether the free-flight view will be enabled for this map. # Changing this to true requires a re-render of the map, only if the hires-layer is enabled and perspective view is disabled. # Default is true enable-free-flight-view: true # Whether the hires-layer will be enabled. # Disabling this will speed up rendering and reduce the size of the map files a lot. # But you will not be able to see the full 3D models if you zoom in on the map. # Changing this to false will not remove any existing tiles, existing tiles just won't get updated anymore. # Changing this to true will require a re-render of the map. # Default is true enable-hires: true # This defines the storage-config that will be used to save this map. # You can find your storage configs next to this config file in the 'storages'-folder. # Changing this value requires a re-render of the map. The map in the old storage will not be deleted. # Default is "file" storage: "file" # Normally BlueMap detects if a chunk has not yet generated its light data and omits rendering those chunks. # If this is set to true BlueMap will render Chunks even if there is no light data! # This can be useful for example if some mod prevents light data from being saved correctly. # However, this also has a few drawbacks: # - Cave rendering will always be enabled (BlueMap is using the sky light data to detect "caves"). # - Everything will be rendered fully lit (sky light value of 15, looks similar to having night vision). # - Night mode might not work correctly. # Default is false (wait for light data). ignore-missing-light-data: false # Here you can define any static marker-sets with markers that should be displayed on the map. # You can change this at any time. # If you need dynamic markers, you can use any plugin that integrates with BlueMap's API. # Here is a list: https://bluemap.bluecolored.de/community/3rdPartySupport.html marker-sets: { # Please check out the wiki for information on how to configure this: # https://bluemap.bluecolored.de/wiki/customization/Markers.html }