#Defines how likely it is for Skeletons to shoot certain arrows: Higher values mean higher chance! 0 = disabled ShootChance: Normal: 43 Crippling: 5 Blinding: 3 Weakness: 4 Tnt: 1 Shuffle: 2 Lightning: 2 Confusion: 3 Poison: 2 Fire: 2 Pull: 2 Blood: 3 Piercing: 3 Razor: 3 Wither: 1 #Defines how likely it is for Skeletons to drop certain arrows: Higher values mean higher chance! 0 = disabled DropChance: Normal: 30 Crippling: 10 Blinding: 10 Weakness: 10 Teleport: 10 Explosive: 10 Shuffle: 10 Lightning: 10 Confusion: 10 Tnt: 10 Poison: 10 Fire: 10 Pull: 10 Blood: 10 Piercing: 10 Razor: 10 Torch: 10 Net: 10 Water: 10 Forcefield: 10 Vortex: 10 Push: 10 Sound: 10 Wither: 10 Medic: 10 Ice: 10 #Should we always drop a fixed amount of arrows? DropFixedAmount: false #If DropFixedAmount is true, use "Amount" to set the amount of arrows dropped by skeletons Amount: 2 #If DropFixedAmount is false (default), use Min to set the minimum drop, and Max to set the maximum drop amount Min: 1 Max: 3