# use & for colors # placeholders will be listed in front of the keys # messages and inventory titles directly related to the game game: econ: # use %cost% for the amount payed payed: " &2Has pagado &4%cost%" notEnoughMoney: " &4¡No tienes suficiente dinero!" # use %reward% for the amount the player won wonMoney: " &2¡Has ganado &1%reward%&2!" # use %reward% for the amount the player won and %loser% for the player that gave up wonMoneyGaveUp: " &2¡Has ganado &1%reward%&2! %loser% abandó." inventoryTitles: # %player% will be replaced by the name of the player whos turn it is to play ingame: "&3Connecta4 Turno de &1%player%'s" won: "&3Connecta4 &2Has ganado" lost: "&3Connecta4 &4Has perdido" draw: "&3Connecta4 &3¡Empate!" won: " &2¡Has ganado la partida!" lost: " &4Has perdido la partida" # gave up message gaveUp: " &4Has abandonado" # won message send when the other player gave up # use %loser% for the name of the player that gave up otherGaveUp: " &2¡Has ganado! %loser% abandonó." prefix: "[&3Connecta4&r]" name: "&1Connecta4&r" gameHelp: - "&1&lTira fichas en el juego haciendo clic" - " &1&lcuando sea tu turno." - '&1&lLas fichas siempre caen hasta que' - " &1&lllegan al fondo o a otra ficha." - "" - '&1&lGana la partida consiguiendo 4 en línea'