# ----------------------------------------------------------------------------# # # # Minesweeper config # # # # ----------------------------------------------------------------------------# # name of the language file (in the folder 'language') langFile: "default" gameBox: mainButton: # define the Material and data for the button (format: 'material:data') materialData: "TNT" # display name of the button displayName: "&3Minesweeper" # lore of the button lore: - "" - "&1Watch your step..." gameButtons: easy: materialData: "WOOL:13" displayName: "&aEasy" lore: - "" - "&1Mines: &r5" - "&1Cost: &45" - "&1Reward: &a7" mines: 5 slot: 11 cost: 5 reward: 7 normal: materialData: "WOOL:1" displayName: "&6Normal" lore: - "" - "&1Mines: &r8" - "&1Cost: &410" - "&1Reward: &a15" mines: 8 cost: 10 reward: 15 slot: 20 hard: materialData: "WOOL:14" displayName: "&cHard" lore: - "" - "&1Mines: &r10" - "&1Cost: &415" - "&1Reward: &a25" - "&1Tokens: &a1" mines: 10 slot: 29 cost: 15 reward: 25 tokens: 1 saveStats: materialData: "diamond_block" displayName: "&c&lCompetition" lore: - "" - "&3&lThis is played on a big grid!" - "&1Mines: &r13" - "&cClimb up the <op list" - "&aGood luck!" - "" - "&1Cost: &450" - "&1Reward: &a75" - "&1Tokens: &a3" mines: 13 big: true slot: 24 cost: 50 reward: 75 # if true the best score of this button is saved saveStats: true tokens: 3 topListButtons: # use the same key as the game you want to display the top list for # for that button 'saveStats' must be true (see above) saveStats: materialData: "diamond_block" displayName: "&cTop list" lore: - "" - "&cCompetition &1top list" slot: 33 # inventory title of the top list (%player% and %game%) inventoryTitle: ' Top List' # Lore of the skulls in the inventory. Use %rank% for the rank and %time% for the time in 'mm:ss' skullLore: - '' - '&6Rank:&1 %rank%' - '&6Time:&1 %time%' rules: # enable/disable sound playSounds: true # when you reveal an empty slot automatic revealing will uncover all attached empty slots until the first slot # is not empty # change this to true if you DON'T want this option turnOffAutomaticRevealing: false # requires vault and an economy plugin # to enable economy do not forget to enable it for GameBox too economy: enabled: false # use "Material:data" or "ID:data" materials: cover: "160:7" flag: "SIGN" mine: "TNT" warning: "WOOL:1" displaynames: cover: "&bCover" warning: "&cWarning" mine: "&4Mine" flag: "&1Flag"