# # Counts kills per life, in total, and the highest kill streak. # # Defaults are useful here, as a player's kills would be '' if he hasn't killed anything yet, # but with defaults defined those will be used in that case. variables: {kill counter.%player%.kills_session} = 0 {kill counter.%player%.kills_session_max} = 0 {kill counter.%player%.kills_total} = 0 on death: attacker is a player add 1 to {kill counter.%attacker%.kills_total} add 1 to {kill counter.%attacker%.kills_session} {kill counter.%attacker%.kills_session} is greater than {kill counter.%attacker%.kills_session_max}: set {kill counter.%attacker%.kills_session_max} to {kill counter.%attacker%.kills_session} on death of player: set {kill counter.%player%.kills_session} to 0 command /kills: executable by: players trigger: message "You have killed %{kill counter.%player%.kills_session}% mobs and players in this life out of %{kill counter.%player%.kills_total}% kills in total." message "Your maximum kill streak is %{kill counter.%player%.kills_session_max}% kills in one life."